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Medieval total war 1 historical general
Medieval total war 1 historical general






  1. #MEDIEVAL TOTAL WAR 1 HISTORICAL GENERAL MOD#
  2. #MEDIEVAL TOTAL WAR 1 HISTORICAL GENERAL MODS#
  3. #MEDIEVAL TOTAL WAR 1 HISTORICAL GENERAL SERIES#

In the newer games you can spend hours watching the slow progress of units walking across the map and the turn tick by for each team. In Shogun or Medieval many turns can go by in a handful of minutes.

#MEDIEVAL TOTAL WAR 1 HISTORICAL GENERAL SERIES#

Later games in the series forgot about this aspect and instead got very flabby adding more and more to the grand map meaning you spend more time on it instead of playing the real time battles. It abstracted as much as possible that didn't centre around the main focus of the battles themselves. It was greatly praised at the time for this by fans and media. It cut away a lot of the fat and tedium of other games in the past and let you get a fast paced but still meaningful grand strategy that let you generate many fun real time battles. The grand strategy map in Shogun 1 and later Medieval 1 was at the time a breath of fresh air.

medieval total war 1 historical general medieval total war 1 historical general

Can you still get a refund after like two hours on Steam (is that right?)? If you can still do this, try it the moment you buy it, make a huge battle, see if it crashes & apply for the refund ASAP if it doesn't work-some configurations it works fine on, some it just won't work, it's hard to pinpoint exactly what causes it to crash. arcade-y bollocks in which even footsoldiers move at about 350 mph, & the computer doesn't really seem to know what to do with its units (they don't support each other or seem to even know if any other friendly units are on the battlefield it's like each unit is handled in a completely discrete manner so the AI never (barring outclassing you with unit type or numbers) comes close to beating you if you're awake.Īlso, as people said, MTW1 seems to crash on new systems. The battles in MTW2 are like the ones in RTW1, i.e. The combat AI in MTW1 will (as I said, army composition notwithstanding) feint, feign retreat, encircle you with cavalry, ambush you using terrain, hide up a hill if it's feeling defensive & even retreat after a bit of skirmishing if it thinks you've out-maneouvred it or it thinks it might not win.īUT the "strategy mode" in MTW1 is 1990s-level basic.

#MEDIEVAL TOTAL WAR 1 HISTORICAL GENERAL MOD#

The Caravel mod (somewhere over at, still?) produces the cleanest iteration of its tactical ability IMO.

medieval total war 1 historical general

#MEDIEVAL TOTAL WAR 1 HISTORICAL GENERAL MODS#

MTW1 is basically the other way around: a browser-level strategy game which has been shoe-horned in to provide an excuse to string together the fights using the top-notch battle simulator that still has the best combat AI (especially with a few barebones mods that remove the extraneous hybrid units that confuse the computer, as it works on a "this unit should do this role" sort of process for managing its army") I've seen in a Total War game, bar none (played up to Shogun II). MTW 2 is based on the Rome engine, so it's essentially a reasonably complex but straightforward Civ-type game with less depth with an arcade combat bit bolted on as an afterthought-it looks nice but you almost cannot lose, even if you get up to make a cuppa after pressing battle.








Medieval total war 1 historical general